Bob Wiseman · 2026 recording · 6:07

Airplane on the Highway

How we made the music video.

A cartoon plane with a face drives along a highway under a striped yellow sun, printed in pink, teal and yellow risograph inks.

Bob Wiseman sent us six new songs and an open brief: pick any of them. We chose Airplane on the Highway, the least conventional of the six. It runs 6:07, opens with seventy seconds of overheard voices, and ends in an improvised monologue about destiny. Bob called it a cross between the avant-garde and straighter songwriting. We drew every frame of it in code.

Fourteen looks for one song

We started with look tests, not a storyboard. We made fourteen styles, each a short clip cut to the real track: risograph, woodcut, kinetic type, kawaii watercolour, oscilloscope, cut-paper silhouettes, a junkyard collage and more. Bob picked four of them (risograph, woodcut, kinetic typography and kawaii). We added two of our own: a 16-bit racer for the third rumour, and a rotoscope dream for the long soundscape at the end.

See the look tests

Six worlds and one plane

Each style became a world with its own version of the plane. The map below is the whole song, coloured by world.

0:001:123:336:07
Kinetic typeRisographWoodcutKawaii16-bitRotoscope dream
0:00 to 1:12A voice collage before the first line. The plane dreams it.
1:12 to 3:33The song itself: verses, rumours, a sax solo and a piano lick.
3:33 to 6:07The experimental half: take-off, a dream, and the destiny monologue.

Kinetic type0:00

The plane sleeps in a garage while a flight recorder transcribes the voices in his dream. Then the door rolls up and he pulls onto the highway.

Risograph1:12

The colour prints in on the first sung word.

Woodcut1:33

The rumours, carved like an old legend from a time when planes flew.

Kawaii watercolour1:46

The verses, in wobbly marker and watercolour, with the backup singers' na-na-nas written across the sky.

16-bit3:09

The third rumour becomes a racing game. The passing lane is locked.

Rotoscope dream4:44

The improvised monologue, drawn as if traced over film, with every line drifting loose.

Giving every style change a reason

Bob's first note on the draft mattered most. The style changes felt random, he said, and random reads as AI. So we turned every change into a place the plane drives through. He enters a tunnel in one world and comes out of it in the next. A car wash scrubs the ink off him into watercolour. A toll booth flips to INSERT COIN and the world pixelates from the gate. We took the idea from Sesame Street's Pinball Number Count, where you follow the ball through every tunnel.

Where we used generated transitions

Most of the changes happen through drawn portals. Where two worlds had to melt into each other, we generated a short bridge from the last frame of one to the first frame of the next. The final cut has 23 of them, among them the saxophone that rises out of an ink storm and the screen that cracks open into the dream. For the last two minutes, every scene flows into the next.

Through the tunnel1:29

He drives into a tunnel in risograph and comes out carved in wood.

The saxophone2:22

An ink storm gathers and a saxophone rises out of it.

The screen cracks3:38

Turbo works too well. The racing game breaks open into the dream.

Out of the mandala4:22

The mandala opens like petals and the plane flies out of its centre.

A page turns5:26

A paper panel swings open onto the next scene.

Bob's notes

Bob sent eleven notes on the draft, and every one of them made the final cut. Some of them:

By the numbers

8,804frames, all drawn in code
6worlds
14look tests
23generated transitions
~440generation credits, tests and redos included

The drawing itself cost nothing but render time.

The final cut

All video work